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Zhong Kui

In the last month I spent my spare time to polish the character which I actually created 5 years ago, mainly for practicing some techniques and ideas. I sculpted the model 5 years ago in ZBrush as a simple digital sculpture, so I just improved the details and created more asymmetrical feature. Then I created textures in Mari and Substance Painter. All sources then were loaded in Maya, and I created shaders by Arnold nodes, generated hair and fur by XGen. Finally I did comp in Nuke, added the film look in Lightroom.

zhongKui beauty render A

zhongKui beauty render A

zhongKui lighting render A

zhongKui lighting render A

zhongKui beauty render B

zhongKui beauty render B

zhongKui lighting render B

zhongKui lighting render B

ZBrush snapshot

ZBrush snapshot

Maya snapshot

Maya snapshot

The Arnold shading network of head

The Arnold shading network of head

The Arnold shading network of eyeballs

The Arnold shading network of eyeballs

The Arnold shading network of clothes

The Arnold shading network of clothes

Compositing in Nuke

Compositing in Nuke