In the last month I spent my spare time to polish the character which I actually created 5 years ago, mainly for practicing some techniques and ideas. I sculpted the model 5 years ago in ZBrush as a simple digital sculpture, so I just improved the details and created more asymmetrical feature. Then I created textures in Mari and Substance Painter. All sources then were loaded in Maya, and I created shaders by Arnold nodes, generated hair and fur by XGen. Finally I did comp in Nuke, added the film look in Lightroom.